How to Build a Roku App Using Fluger
Fluger allows you to create a Roku TV app without building one from scratch. You configure the app visually, generate a ready-to-use Roku app package, and then submit it to the Roku store.
This article explains the end-to-end process, from creating the app in Fluger to installing it on Roku.
Overview of the Process
At a high level, building a Roku app with Fluger looks like this:
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Configure the Roku app in Fluger
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Download the Roku side-load package
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Convert the side-load package into a Roku store package
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Upload and install the app in the Roku Developer Portal
Fluger handles the app structure and channel integration. Roku still controls distribution and approval.
Step 1: Open the “My Apps” Section
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Log in to your Fluger Dashboard
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Navigate to My Apps
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Click Create New App
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Select Roku as the target platform
This tells Fluger you want to generate a Roku-compatible TV app.
Step 2: Configure Your Roku App
Once Roku is selected, you’ll configure the app visually.
Upload Branding Assets
You will be asked to upload:
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App logo (used in the Roku UI)
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Splash / launch images (shown while the app loads)
Make sure these follow Roku’s size and format guidelines. Incorrect sizes will cause issues later during submission.
Select Channels to Broadcast
Choose one or more Fluger channels to include in the Roku app.
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Live channels
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Linear scheduled channels
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On-demand channels
The app will automatically stay in sync with your selected channels — no extra updates required when schedules change.
Choose a Color Scheme
Select the primary colors used in the Roku app:
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Background
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Highlight / accent color
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Text contrast
This controls the overall look and feel of the app UI.
Step 3: Create and Download the Side-Load ZIP
After configuration:
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Click Create App
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Fluger generates a Roku side-load ZIP
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Download the ZIP file to your computer
What is a side-load ZIP?
The side-load ZIP is:
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A development-ready Roku app
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Used for testing and packaging
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Not directly uploadable to the Roku Store
This is expected — Roku requires an extra packaging step.
Step 4: Convert Side-Load ZIP into Roku Package
To publish on Roku, the side-load ZIP must be converted into a signed Roku package (.pkg).
This is done using Roku’s developer tools.
High-level steps (no deep technical setup):
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Create a Roku Developer account
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Enable Developer Mode on a Roku device
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Upload the side-load ZIP to the Roku device
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Roku generates a signed package file
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Download the generated
.pkgfile
This .pkg file is what Roku accepts for store submission.
Important:
This step is mandatory. Roku does not allow direct ZIP uploads to the store.
Step 5: Upload and Install the App in Roku Store
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Log in to the Roku Developer Dashboard
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Create a new channel
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Upload the generated .pkg file
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Fill in store metadata:
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App name
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Description
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Screenshots
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Categories
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Submit the app for review
Once approved, your app becomes available in the Roku Channel Store.
Testing Before Publishing
Before submitting to the store, you can:
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Install the app privately on your Roku device
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Test navigation, playback, and monetization
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Verify channels load and stream correctly
This helps avoid rejections during review.
What Fluger Handles vs What Roku Controls
Fluger handles:
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App structure and layout
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Channel integration
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Streaming and scheduling
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Updates to channel content
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App regeneration when needed
Roku controls:
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App approval
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Store listing
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Compliance rules
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Monetization policies
Fluger simplifies the build — Roku still owns distribution.
Common Mistakes to Avoid
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Uploading wrong image sizes
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Selecting unpublished channels
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Skipping side-load packaging step
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Assuming instant store approval
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Treating Roku review as optional (it isn’t)
These mistakes slow things down unnecessarily.
Summary
With Fluger, building a Roku app means:
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No custom Roku development
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No manual channel wiring
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One configuration, multiple channels
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A clear path from setup to store submission
You configure the app in Fluger, generate the Roku package, and publish it through Roku’s official process.